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Dolphin x86/x64 SVN shots
10-30-2008 07:27 PM RE: Dolphin x86/x64 SVN shots
raksmey1309
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Post: #16
RE: Dolphin x86/x64 SVN shots


Chibirobo (U)

Status: Ingame
FPS:15-30
SVN 949 x64
Dynerec and DC on

Texts are missing.



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[Image: 60063802qe2.jpg]
C2D E7200 @3.4Ghz - Geforce 8800GT 512MB PhysX Enabled - 2x2GB DDR2 667Mhz@718Mhz - M/B ASUS P5K-E|AP WiFi - HDD 740GB Internal+10TB+250GB External HDDEvil - Windows 7 Ultimate 64bit
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We met in middle school and shared a hundred year of love.Fiber Optic for now-_-Evil
10-30-2008 07:27 PM
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10-30-2008 07:29 PM RE: Dolphin x86/x64 SVN shots
raksmey1309
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Post: #17
RE: Dolphin x86/x64 SVN shots


Hello Kitty - Roller Rescue (U)

Status: Ingame
FPS:15-30
SVN 949 x64
Dynerec and DC on

Kitty stop moving as soon as the game start.lolzEvil



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[Image: 60063802qe2.jpg]
C2D E7200 @3.4Ghz - Geforce 8800GT 512MB PhysX Enabled - 2x2GB DDR2 667Mhz@718Mhz - M/B ASUS P5K-E|AP WiFi - HDD 740GB Internal+10TB+250GB External HDDEvil - Windows 7 Ultimate 64bit
I have pride to be born as Khmer.
We met in middle school and shared a hundred year of love.Fiber Optic for now-_-Evil
10-30-2008 07:29 PM
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11-03-2008 04:21 PM RE: Dolphin x86/x64 SVN shots
aiorus300
emuadvancedtester


Posts: 44
Joined: Apr 2008
Post: #18
RE: Dolphin x86/x64 SVN shots


dolphinwx: wii need for speed pro street...is runing only the wii mote control message, but has a panic problem: unknow addres AX-Comand 0x36a(address : 0x806693e4) . last valid: 00...some lines is curious: >>0xa848..can someone to fixes that??or someone can puts this on ngemu forums or tell him to some dolphin dev?? works to me in r846 is sad but in svn 1048 doesn´t recognize this game is a retro evolution

[Image: attachment.php?attachmentid=144854&a...attachment.php?attachmentid=144854&stc=1&thumb=1&d=]

[Image: attachment.php?attachmentid=144855&a...attachment.php?attachmentid=144855&stc=1&thumb=1&d=]

[Image: attachment.php?attachmentid=144856&a...attachment.php?attachmentid=144856&stc=1&thumb=1&d=]

http://www.laneros.com/attachment.php?at...http://www.laneros.com/attachment.php?attachmentid=144857&stc=1&thumb=1&d=

[Image: attachment.php?attachmentid=144857&a...attachment.php?attachmentid=144857&stc=1&thumb=1&d=]

note: lately the screen puts black but there not some signal that dolphin is running this game..but runs somes line codes..no sound no graphics out


if you´re xbox or gekko autor i can test all games for gives dumps files, pics, videos and all for the contribution with the emuation.http://www.youtube.com/user/aiorus300
(This post was last modified: 11-03-2008 04:34 PM by aiorus300.)
11-03-2008 04:21 PM
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11-04-2008 06:24 PM RE: Dolphin x86/x64 SVN shots
RockmanForte
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Post: #19
RE: Dolphin x86/x64 SVN shots


Wii is not fully emulate yet. Please wait and we can't tell them what to do, ok ? They will work on it, thanks.


I have:

Wii: Starfall, NeoGamma RC1 nor USB Loader GX, and currently on 3.2u
PSP: PSP PHAT 1001k [TA-081] Custom Firmware 5.50 GEN-D3(FULL)

OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
11-04-2008 06:24 PM
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11-04-2008 06:39 PM RE: Dolphin x86/x64 SVN shots
aiorus300
emuadvancedtester


Posts: 44
Joined: Apr 2008
Post: #20
RE: Dolphin x86/x64 SVN shots


ok there are the screenshoots however...thanks rockmanforte


if you´re xbox or gekko autor i can test all games for gives dumps files, pics, videos and all for the contribution with the emuation.http://www.youtube.com/user/aiorus300
11-04-2008 06:39 PM
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11-04-2008 08:59 PM RE: Dolphin x86/x64 SVN shots
RockmanForte
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Post: #21
RE: Dolphin x86/x64 SVN shots


aiorus300 Wrote:ok there are the screenshoots however...thanks rockmanforte

You are welcome. Yes there are the screenshots of Game Cube games.. not wii games. Smile


I have:

Wii: Starfall, NeoGamma RC1 nor USB Loader GX, and currently on 3.2u
PSP: PSP PHAT 1001k [TA-081] Custom Firmware 5.50 GEN-D3(FULL)

OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
11-04-2008 08:59 PM
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11-21-2008 08:10 PM RE: Dolphin x86/x64 SVN shots
raksmey1309
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Posts: 965
Joined: Mar 2006
Post: #22
RE: Dolphin x86/x64 SVN shots


Pokémon Colosseum (U)

Status: Playable
FPS:25-30
SVN 949 x64
Dynerec and DC on
Megaman X collection (U)

Status: Ingame
FPS:@60
SVN 949 x64
Dynerec and DC on

Only MX 6 boots probably playable with gfx glitches.
Wave Race Blue Storm

Status: Intro
FPS:N/A
SVN 949 x64
Dynerec and DC on



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(This post was last modified: 11-21-2008 08:17 PM by raksmey1309.)
11-21-2008 08:10 PM
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02-09-2009 05:47 PM RE: Dolphin x86/x64 SVN shots
raksmey1309
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Posts: 965
Joined: Mar 2006
Post: #23
RE: Dolphin x86/x64 SVN shots


The Legend of Zelda the Twilight Princess (U)

Status: Fully Playable!
FPS:10-150 FPS
SVN 2123 x86
OGL DC JIT Dynerec AA 1x
Null Sound

Tales of Syphonia (U) Disc 1 Part 2
Status: Fully Playable!
FPS:40-80
SVN 2163 x86
OGL DC JIT Dynerec AA 1x
DSP HLE

The game run perfectly with full sound,full speed.No crashes so far.



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[Image: 60063802qe2.jpg]
C2D E7200 @3.4Ghz - Geforce 8800GT 512MB PhysX Enabled - 2x2GB DDR2 667Mhz@718Mhz - M/B ASUS P5K-E|AP WiFi - HDD 740GB Internal+10TB+250GB External HDDEvil - Windows 7 Ultimate 64bit
I have pride to be born as Khmer.
We met in middle school and shared a hundred year of love.Fiber Optic for now-_-Evil
(This post was last modified: 02-09-2009 05:57 PM by raksmey1309.)
02-09-2009 05:47 PM
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02-16-2009 05:50 AM RE: Dolphin x86/x64 SVN shots
omegadox
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Posts: 1
Joined: Jan 2009
Post: #24
RE: Dolphin x86/x64 SVN shots


Nice shots, now to fix the projection problem in ZTP, so Bloom and the map shows at the same time.

Oh btw, use Copy EFB to RAM if you want to fix the map color.


Dolphin-emu developer
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Download the latest build for windows
System 1 Specs: Windows Vista Home Premium SP1 x64 / Ubuntu x64, AMD Phenom X4 2.2Ghz, NVIDIA GeForce 9600 GT, 6GB RAM.
System 2 Specs: Windows Vista Ultimate SP1 x64 / Ubuntu x64, Intel Core 2 Duo @ 2Ghz, NVIDIA GeForce 8600M GS, 2GB RAM.
(This post was last modified: 02-16-2009 05:50 AM by omegadox.)
02-16-2009 05:50 AM
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02-16-2009 09:43 PM RE: Dolphin x86/x64 SVN shots
raksmey1309
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Posts: 965
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Post: #25
RE: Dolphin x86/x64 SVN shots


Thank you for the tip.
I will finish this game on Dolphin very soon. Grin


[Image: 60063802qe2.jpg]
C2D E7200 @3.4Ghz - Geforce 8800GT 512MB PhysX Enabled - 2x2GB DDR2 667Mhz@718Mhz - M/B ASUS P5K-E|AP WiFi - HDD 740GB Internal+10TB+250GB External HDDEvil - Windows 7 Ultimate 64bit
I have pride to be born as Khmer.
We met in middle school and shared a hundred year of love.Fiber Optic for now-_-Evil
02-16-2009 09:43 PM
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