Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cxbx: WIP update
08-14-2008 06:01 AM Cxbx: WIP update
Hard Core Rikki
Burnin' up for you


Posts: 1,201
Joined: Jul 2007
Post: #1
Cxbx: WIP update


After a period of silence from Cxbx, blueshogun96 shared the following at Generalemu.net, along with a repository update featuring his private changes over the past year. Quoting blueshogun on that:

blueshogun96 Wrote:I finally got a chance to upload my branch to the SVN yesterday. The update includes the changes I've added over the past year. I never had a chance to do this until now. Beware that builds from this branch are still beta and hence not stable enough for a release of any kind. Use them at your own discression.

Now for the changes:
  • Increased support for SDK 4627 and all of it's "relatives"
  • A minor increase in compatibility for commercial games.
  • Started support for DirectSound3D (Highly unstable, not yet fully functional and can cause crashes). Must be enabled in the source prior to compiling.
  • Support for many new texture formats.
  • Fixed some issues with apps that use DirectMusic. Timing is still inaccurate!
  • Added multiple new kernel functions.
  • Fixed some SDK 4721 and 4928 "oddities" with certain APIs
  • Possibly more things I can't remember.


Some other things that need to be done:
  • EmuIDirect3DDevice8_GetProjectionViewportMatrix was added, but needs verification.
  • The hex values of some D3DFMTs can change from one SDK to the next. Easy to add, but I always forget
  • Add support for multiple thread notifications. This will fix one problem with Blood Wake.
  • Add a more SDK 5558 API support so that BattleStar Gakactica NTSC version.
  • The shader parsing code really needs to be updated.
  • Incomplete NtCreateFile emulation code is STILL giving us major problems (false dirty disc errors)!

link:
https://cxbx.svn.sourceforge.net/svnroot...https://cxbx.svn.sourceforge.net/svnroot/cxbx/branches/private/s

That's all for now.

shogun.


deviantART | GeneralEmu | PCSX2 0.9.6 screenshots
[Image: hardcorerikki.png]
VBA-M | @ES | PCSX2 | Dolphin
(This post was last modified: 08-14-2008 06:08 AM by Hard Core Rikki.)
08-14-2008 06:01 AM
Visit this user's website Find all posts by this user Quote this message in a reply
09-15-2008 04:38 PM RE: Cxbx: WIP update
aiorus300
emuadvancedtester


Posts: 44
Joined: Apr 2008
Post: #2
RE: Cxbx: WIP update


somebody has a cxbx 122 or 118 compiled and put it in rapidshare or something like that??? you can send me that at lierlier@hotmail.com-.-please i have a lot of xbox games i can send all dumps files for cxbx authors..ps aiorus300


if you´re xbox or gekko autor i can test all games for gives dumps files, pics, videos and all for the contribution with the emuation.http://www.youtube.com/user/aiorus300
09-15-2008 04:38 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


 Quick Theme: