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SSF R8 released !
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RockmanForte
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Post: #1
SSF R8 released !

Quote:
A new version was put up, although it has not been checked much.
SSF Ver0.08 alpha R8
LFO processing of the SCSP was updated.
Dynamic Recompilation processing of the SCU DSP was implemented.
The Sleep command/instruction of the SH2 was updated.
Dynamic Recompilation processing of the SH2 was updated.

Since the SCU-DSP was greatly accelerable, the DSP Thread option was deleted.
Also, the synchronous processing of the main threads had to be removed... (not sure about this line)

Save State data version was updated.
Sound recording was enabled.
Key assignment is F9 for Sound Recording.

Since the sound recording is performed by a low piority conservation thread,
it may not work in case it lacks a surplus of machine power.
When recording sound, please do not enable Scanline Base Timing and the Always Running options.
Furthermore, sine resampling processing of PCM is due to be changed in the near future,
sound quality may change delicately soon.


thanks to Borisz from ngemu.com

Borisz quotes: An error with resetting after changing discs (when using no BIOS file) was fixed. Some games may not operate any more due to the DSP being heavily rewritten.

http://www7a.biglobe.ne.jp/~phantasy/ssf/




EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - DeSmuMe - No$gba - iDeaS - NeonDS - ePSXe - Xebra - SSF - NeoPop - WSCamp - OSwan - PJ64 - PCSX2


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03-24-2007 03:21 PM
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